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Director of the Guild Wars 2: creating MMO is a huge risk

03/10/2013 AM
  Director MMORPG Guild Wars 2, Colin Johanson who spoke to IGN on a MMO-risk projects, and this is what he said: "You're basically betting your company any time you decide that the thing you're going to make is an MMO."

  "They require a lot of time to develop," - he continued. "And they require a lot of money, either you achieve successor you're doing very well, or you're not and your company's toast."

  Johanson added: "If you have a really big sponsor, you may be able to survive, but it is a huge risk."

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